Pérez Art Museum Miami (PAMM) is pleased to announce the 21 recipients of the inaugural open call for digital art, launched in 2025. The open call is a first-of-its-kind initiative supporting the creation of experimental digital work across South Florida, Latin America, the Caribbean, and the African Diaspora, advancing the museum's engagement with and support of international contemporary digital art.
The inaugural application cycle received more than 750 submissions from across 50 countries, out of which 21 artists were selected through a multi-stage review process led by an interdepartmental cohort of PAMM staff and an external panel of judges including Casey Baron, Christopher Cozier, Gabriela Munguía, Samantha Ozer, and Monica Uszerowicz.
Inaugural Cohort Projects
Andrew Roberts.
Undead Matter (Materia no Muerta),
Mexico
Undead Matter (Materia no Muerta) is a CGI film where death fuels energy at the Silicone Border. Following a sentient factory-machine and an amorphous mass of undead beings, at the Silicone Border death itself becomes a resource fueling technology production.
Angy de la Rosa.
404: Heritage Not Found,
Dominican Republic
404: Heritage Not Found is an open-access archive of digital 3D models that preserve Afro-Caribbean everyday cultural heritage. Addressing the critical absence of Afro-Caribbean culture within virtual environments, this living website for Caribbean digital 3D assets will be freely accessible for reuse, study, and community contribution.
biarritzzz.
KaOuS,
Brazil
KaOuS is an experimental short film that uses the logic of escape rooms, memes, and pop culture to surveil big tech domination and brain rot politics. In a world where reality is fleeting, IA.SK needs to find a way out with unexpected help.
Chelsea Odufu.
Between Realms,
Côte d'Ivoire, United States
Between Realms is a virtual reality experience and multi-channel film combining African inspired masquerade, live action performance, and real time digital environments. Exploring double consciousness within the Black experience, Between Realms probes what it means to live with fractured identity and how we can begin to make ourselves whole again.
Cristóbal Ascencio Ramos.
MAIZ,
Mexico, Spain
MAIZ is an interactive website featuring digital 3D models and 360° videos that document Mexico's 64 native corn varieties in collaboration with indigenous seed-guardian communities across Veracruz, Oaxaca, and Chiapas.
Dominick Rabrun.
Vèvè-Punk: Mind Singer,
United States
Vèvè-Punk: Mind Singer is a psychological thriller, point-and-click video game set in 18th-century Saint-Domingue. You play as Fabienne, a free woman of color and talented singer with telepathic abilities, solving puzzles and mental battles to stop a psychic super-soldier sent by Napoleon from sabotaging the Haitian revolution.
Georine Pierre.
Urban Mining & Regenerative E-Waste Ecosystems,
United States, Ghana
Urban Mining & Regenerative E-Waste Ecosystems is an experimental documentary mapping the global journey of discarded electronics through Old Fadama in Accra, Ghana—home to one of the world's largest e-waste sites and over 100,000 residents.
Intton Godelg & Bea Millón.
y amanece,
Mexico, Spain
y amanece is a custom website that invites audiences to witness the sunrise in real time across Earth through global livestreams. Every eight minutes—corresponding to the two degrees of Earth's rotation that a sunrise lasts—the website changes location, inviting audiences to attune with the rhythms of the sun as it illuminates our small, interconnected world.
Jason Fitzroy Jeffers.
Slice the Air,
Barbados, Grenada, United States
Slice the Air is a video installation in which a propaganda comic book allegedly commissioned by the CIA during the 1983 U.S. invasion of the Caribbean island of Grenada will be deconstructed, collaged and animated. The comic will be remixed with Caribbean archival materials from the Cold War period and 1980's American pop culture detritus — "G.I. Joe" cartoon episodes set in the Caribbean; mentions of Grenada in movies such as "Die Hard 2" — to illuminate how the political and cultural imagination of the region has been shaped by outside (and outsized) media interests.
Jose Sanchez.
Minga,
Chile, United States
Minga is a video game installation that reenacts the traditional "House Pulling Minga" ritual of Chiloé, Chile—a communal practice where community members come together to physically transport an entire house. Through cooperative gameplay, Minga invites players to navigate the challenges of collective action in real time.
Juan Covelli.
Territorio de niebla,
Colombia
Territorio de niebla is a realtime virtual environment where algorithmic processes simulate the life of Colombian páramos—sacred, high-altitude tropical wetlands that act as natural water factories across the Andes.
Luc Alexandre (Unkle Luc).
MIAMI 2006,
United States
MIAMI 2006 is a video series melding archival footage and AI animation to explore South Florida's melting pot of spiritual energy.
Lucas Lugarinho.
The Star of Want,
Brazil, Netherlands
The Star of Want is a first-person adventure video game that examines the role of dreams in Brazil's struggle for decolonization. Set in a fantastical reinterpretation of a night in the suburbs in Rio de Janeiro, players are tasked to shoot small in-game videos called 'Bootleg Dreams'.
Maksaens Denis.
Kòd Lwa,
Haiti, Dominican Republic
Kòd Lwa is an interactive installation featuring seven video-sculptures that meld rituals from Haitian Vodou, queer testimonies, algorithmic images, and electronic music with Haitian metal-cut structures from the Village of Noailles.
Malitzin Cortés (CNDSD).
Territorio Polytherasia,
Mexico
Territorio Polytherasia is a video game that imagines a new Pangea where plastic ceases to be waste and becomes genetic material shaping new ecologies of resistance. Presented as a walking simulator, the project invites users to collect testimonies, record sounds, discover plastic-based creatures, and transform the virtual environment through their decisions.
Martha Maya.
The Glitch City,
Mexico
The Glitch City is an experimental documentary film that frames Tijuana as a living glitch, where fragmented images and unstable digital processes mirror the city's informal economies, border tensions, and strategies of survival.
Nestor Siré.
NULL PRODUCT,
Cuba, Netherlands
NULL PRODUCT is a digital sculpture series featuring innovative gaming computers made under conditions of material scarcity across Latin America and the Caribbean. By showcasing the technological inventiveness, artistry, and autonomy emerging from the margins, NULL PRODUCT questions who gets to define digital innovation.
Pierre-Christophe Gam.
The Babalawo,
France
The Babalawo is a browser-based divination experience and immersive installation that invites users into a ritual of collective dreaming. Audiences are asked five elemental questions: How do we eat, play, dream, pray, and love in a liberated future?
Sofia Valiente.
Kahayatle,
United States
Kahayatle is an interactive web map featuring archival documents and 360° videos centered on the Miccosukee Tribe's biannual Everglades Studies of the wet and dry seasons.
Vitória Cribb.
A letter emerged from the ocean,
Brazil
A letter emerged from the ocean is a video essay fusing CGI and Al assisted animation with body horror to disrupt the traumatic relationship between ocean symbolism and the histories of Latin American, the Caribbean and African Diaspora.
Wendell McShine.
MUD,
Trinidad and Tobago, United States
MUD reimagines West Indian mythologies through an interactive film with character-controllable components, allowing users to navigate different experimental animation sequences.
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